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Perfect dark sea of thieves
Perfect dark sea of thieves









perfect dark sea of thieves

In the vast majority of my time with "Sea of Thieves" thus far, this forced cooperation has been very positive. There's simply no way to manage steering a massive galleon by yourself without getting overwhelmed. Unless you're piloting a small ship by yourself (which is dangerous), "Sea of Thieves" requires multiplayer cooperation. Better yet, it asks players to help each other. In this way, "Sea of Thieves" seemingly trusts players to figure it out by themselves. Of course you have to lower the sails before the ship will move! And the controls are mostly standard video game controls for a first-person game - A to jump, X to interact, and what have you. You don't even know which buttons are which if you don't go looking in the settings menu.Īs I soon realized, the game is mostly intuitive. There's no introduction whatsoever, no form of tutorial. The incredible view from inside of the ship's very small brig (which is basically just a human-sized cage).Īt first, "Sea of Thieves" was downright confusing. None of this stuff is technically demanding - it all operates like normal video game stuff - but if you're looking for a game that's focused on shooting blunderbusses and cutting down foes, this ain't it. That's all before we start talking about the process of stopping the ship, repairing the ship, or fighting enemy ships. He also warned of potential obstacles in the way. Then, he explained to my buddy on the helm which direction to head. When he found the right island, he marked it on the map. Meanwhile, another player went below deck to our map table, where he compared his treasure map (which depicts the island's shape) to the larger map in front of him. While my buddy took the helm, I ran from rigging to rigging, carefully lowering and angling the sails for as much wind as possible. Next, we had to lower the sails and angle them. Even with all four of us working at it, it still took about 10 seconds. Remember that story I told about getting a treasure chest? Here's how that went in terms of gameplay:

perfect dark sea of thieves

I mean that in the nicest way possible, as it's tremendously fun to play. Get ready for all of that and more, as "Sea of Thieves" is, first and foremost, a game about navigating the sea in an old ship. Yes, that cloud does look like a skull with glowing eyes.Īre you ready to handle some freakin' ropes? How about playing sea shanties with your drunk friends? Maybe you're more of a spyglass person? Oooh, or how about reading maps? Stories like this are at the heart of "Sea of Thieves." The game itself isn't heavy on narrative, but its world is rich with narrative for the taking - if you're up for adventure, that is. I could tell you the rest of that pirate tale, but we should probably move to a tiki bar. As our ship closed in, three of us manned cannons and turned its hull into Swiss cheese. As the ship filled with water, its small crew were forced to address the damages rather than even try to sail away from us. But we were already within firing range, and I nailed the ship's lower rear with a cannonball. Just as we were arriving, its sails dropped and its crew of no more than two hightailed it. We headed in its direction, and it turned out that it was a much smaller ship (a "sloop," to be technical). But what was that ship in the distance? Should we stop? Should we fight? When we got to the island, we grabbed the chest and started to head out. The mission was simple: Sail to the island, trek to the X on the map, and dig up the treasure chest. We were headed toward a small tropical island that was said to contain a treasure chest. This morning, I was sailing in a galleon - a large, three-sail wooden ship - with three other player-controlled pirates.











Perfect dark sea of thieves